MarkClient Discord

MarkClient Privacy Policy

Effective date: October 7, 2026

NOT AN OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.

MarkClient (the launcher and the in-game client) is made by AdriMark LLC, a Louisiana limited liability company (“we”, “us”). This policy explains what data MarkClient uses, what we keep, what stays on your PC and which other services are involved. Use of MarkClient is also covered by our Terms of Service.

Contact: AdriMark@MarkCraft.org

In short

Words we use

What we get when you sign in to the launcher

You sign in on Microsoft’s own page or through Windows. We never see or store your Microsoft password.

After you sign in, the launcher gets your Xbox gamertag and Xbox user ID (XUID) from Xbox Live. To check your plan, the launcher sends our server a short-lived Xbox Live token. Our server uses it once to ask Xbox who you are. We do not store that token.

Xbox also tells the launcher your account’s age group. The launcher uses it only to stop child accounts from signing in, and does not store it.

What our server stores

How the status works:

The live connection (all signed-in users, free too)

While the game runs and you are signed in to the launcher, MarkClient keeps one connection open to our server for the game server you are on. It closes when you leave the world, eject MarkClient or close the game. Through it we receive:

Your online presence and status are held only in memory while you are connected, and are dropped when you disconnect. While you are connected, our server also keeps which game server you are on (its address or code) with your XUID, so a cosmetic you equip shows at once; it is deleted when you disconnect. Your name color is stored as described above. We tell you only about other MarkClient users connected for the same game server, and they see only your gamertag (as the name your status shows under), status, AFK, name color, whether you have Plus and the cosmetic you have equipped (its id and picture). We store nothing about players who don’t use MarkClient; their names are only compared in memory. To stop the connection, sign out of the launcher or turn off the Tab List module.

The Credits (Plus buyers)

The Credits in the launcher thank Plus buyers who choose to be shown. The Credits are public: anyone can see them, in the launcher or online. They show:

Your name is shown only if you choose. Only adult Xbox accounts can choose this. You can tick “Show my gamertag in the public Credits” when you buy Plus, or turn on “Show me in Credits” in the launcher’s Settings later. To stop, turn it off or email us; your name leaves the Credits within an hour. Your choice never affects Plus. Once shown, your gamertag can stay in caches for up to an hour, and people may take screenshots or copies that we can’t delete.

Your IP address

Every request and connection to our server comes with your IP address, as with any website. Our server keeps it briefly in memory to limit how often one address can call it. We do not save it. Cloudflare, which runs our server, also sees it (see below).

What stays on your PC

These are saved on your PC (mostly in %LOCALAPPDATA%\MarkClient) and we do not upload them:

Sign-in tokens: if you sign in through your browser, the launcher keeps a Microsoft refresh token in Windows Credential Manager (protected by your Windows account) so you stay signed in. If you sign in through Windows, no token is stored. We never receive this token.

Signing out in the launcher deletes the stored token, removes Windows’ sign-in permission for MarkClient and deletes the cached account details and skin.

Other services MarkClient uses

The in-game client identifies itself as “MarkClient” when it calls our server. Each of these services has its own privacy policy.

Why we use your data

We do not sell or share your personal information for cross-context behavioral advertising. We do not send you marketing email unless you agree to it.

Do Not Track: MarkClient does not track you across other websites or apps, so it treats every visit the same whether or not your browser sends a Do Not Track signal.

How long we keep it

Everything on our server is kept until you ask us to delete it or we shut the service down. The exceptions: your online presence, recording, streaming and AFK are held only in memory while you are connected, and a status saved by an older version disappears at most 30 minutes after its last update, and your Credits gamertag is deleted within an hour after you stop showing your name or your payment is fully refunded.

Your rights

Depending on where you live, you can ask us to:

How to ask: email AdriMark@MarkCraft.org with your gamertag. We may ask you to prove the gamertag is yours, for example by signing in to the launcher. We reply within 30 days. You can also complain to your local data protection authority.

Where your data is processed

We are based in the United States. Our server (Cloudflare) and the services above may process your data in the United States and other countries. Where the law requires safeguards for these transfers, we rely on the ones our providers offer, such as the European Commission’s standard contractual clauses.

Security

We keep as little data as we can, store only a hash of license keys and use encrypted (HTTPS) connections to our server. No system is perfectly secure. If a breach affects your data, we will notify you and the authorities as the law requires.

Children

You must be at least 13 to use MarkClient. Xbox accounts that Microsoft marks as child accounts can’t sign in to the launcher. Only adult Xbox accounts can choose to be shown in the Credits. If we learn that we hold data of a child under 13, we delete it. Parents and guardians can email AdriMark@MarkCraft.org to ask what we hold or to have it deleted.

Changes

We may update this policy. We will post the new version in the launcher with a new effective date, and tell you in the launcher before important changes take effect.

Questions: AdriMark@MarkCraft.org